Style
Conversational, with a good chance of run-on sentences, improper grammar, poor use of the American English language, haphazard use of (but not limited to) em dash, semicolons, colons, italics, bold, underline, capitalization, and quite possibly profanities used properly or improperly, BUT still understandable! Will almost always come with a headliner if you're too lazy to read on any given day.
Content
New (within the past year) and Old (more than a year prior) releases of eurogames/German-style games, with focus on game mechanics rather than theme.
Rating System
Silent Tears |
Weeping |
Sobbing |
Blubbering |
I'm basing everything off the first turn, and the number of figurative -- or quite possibly literal -- tears shed when making your first decision (but I'll never admit it specifically one way or the other).
Silent Tears: Intimidating. However, actions really only fall within 2-3 options, all of which are rewarded immediately in some fashion that will help you reach a secondary-level objective for your next turn. You have time to pivot throughout the game, if need be.
Weeping: Actions fall within 4-5 options, all of which are rewarded immediately in some fashion that will help you reach a secondary-level objective for your next turn. If you learn something new in your next two turns, victory can still be obtained.
Sobbing: Actions fall within 2-3 options. However, there are clear repercussions at a secondary- or tertiary-level objective in 3+ turns that you can identify. You may have the ability to pivot if you have obtained more information in your next turn (but it's unclear).
Blubbering: Overwhelming. You have a world of options, all of which lead to what is a clear, immediate reward but unclear impact on tertiary or quarternary objectives and/or your second turn. You cannot pivot from here if you missed anything.
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Shed some tears with me!